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it is pretty neat, will be using it for now, but don’t expect too much and there are bugs.

make sure you decide on languages used beforehand, becuase there is no renaming them and json keeps being generated for the old ones even if you remove them in settings menu. so in the end it is better to just use like two ‘languages’ like tmp and KEY which you will later localize externally cos a spreadsheet will be easier to use and update than changing those values inside Designer.

also the output json is weird (why is it wrapped in array brackets?) and you need various walkarounds while using it, for example the same key “text” is being used across different nodes for different purposes (ie. condition node uses it for the condition name while a message node for a localized object) which will give u trouble while deserializing and will require custom converters.

i like the website theme

MacOS Fix:

xattr -cr /Applications/DialogueDesigner.app

The macOS app says it's corrupted, is there a fix? (Not related to the Privacy permission.)

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Is this compatible with Godot 4 ? 

I have already purchased it on Steam. Do I need to purchase it again on itch to download and use the itch version?

Can you support Float variables? It seems like it would be trivial to add.

Beware - newer versions of DD 3.2.x can corrupt dialogue files that were created in older versions of this program!

I believe there's also an issue with duplicating messages, as that can lead to broken links (though only in the export, so you can't see them inside the editor). I'd strongly advise any one using this program to avoid duplicating message boxes and instead spawning a fresh one each time.

Radmatt - Can you please make earlier versions of this program available? I'm 70,000 words in on a three year project and opening old files in 3.2.4 more often than not breaks things :(

(+3)

Unfortunately I don't believe the creator will update the project again. They seem to have a tendency to publish a tool, update it a few times and then drop it, which is a shame since they make nice tools. Whole reason I just decided to recreate my own.

Totally forgot I bought this while using godot, then I moved to Unreal... saw it in my library thought I'd click through just for fun. Looking at it more I suppose it's a universal tool, though I really only used with with the Godot Dialog system... Any one actually know  a good work flow for actually using it with Unreal? 

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Is there a trial demo?

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Purhased today. Where i can find Tutorial how add this dialogues to Construct 3 ?

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Still waiting on my steam key months after buying this. If you are looking for a free and mantained alternative for Gamemaker (and other engines as well) then check out Chatterbox, Yarn Spinner and Crochet Interactive Dialog Editor.

(+9)

Buyers Beware: this software is no longer maintained. It has serious bugs that make it unsuitable for use in production.

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Buyers beware! This software does not work on M1 Macs and there do not seem to be any Steam keys available. If you're planning to develop on a Mac, plan to spend your money elsewhere.

(+1)

thanks

Viewing most recent comments 5 to 19 of 115 · Next page · Last page