A downloadable tool for Windows, macOS, and Linux

Buy Now$7.99 USD or more

An easy to use but powerful tool for creating branching dialogues for games.

Works with Unity, Unreal 4, Godot, Construct 3, GameMaker Studio 2 and many more!

A powerful (but easy to use) branching dialogue editor designed for story-driven games like RPGs and Visual Novels.

Create complex non-linear data structures in minutes, no programming experience required!

The editor was created for non-programmers. It is easy to understand and navigate. It is also fast and lightweight - it runs smoothly even on less powerful PCs.


The editor includes a characters database and local variables database (strings, integers, booleans). They are incredibly helpful in organising the dialogue and keeping track of player's progress.



Change the dialogue language by selecting it from a drop-down menu. There are no limits for the amount of languages you can use.


Export your dialogue with one click to a JSON text file, which can be imported into most modern game engines and frameworks


Available nodes:


>>DOCUMENTATION<<


Support this software to help further development!

All updates will be released for free for owners of the editor.


Using Godot 3.1? Get a dialogue system here!

Any questions? Contact me: radmattsoftware at gmail.com

@radmtt

Purchase

Buy Now$7.99 USD or more

In order to download this tool you must purchase it at or above the minimum price of $7.99 USD. You will get access to the following files:

DialogueDesigner_3.01_Linux.zip 55 MB
DialogueDesigner_3.01_MacOS.zip 39 MB
DialogueDesigner_3.01_Windows.zip 51 MB
Example dialogues.zip 8 kB

Development log

Comments

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Does anyone know if this is compatible with Renpy?

Is Construct 3 example included in the package?

Not support chinese,will display as [???]

Is there a tutorial to implement this in Unreal? Also, I hope you can add a feature where we can run/simulate the dialogue. Thank you for making this awesome program! :)

(15 edits)

The solution in IMPORTANT!.txt  was does not work.

Fix for MacOS Right Command:

(Drag the The  icon to Applications folder first.)

chmod +x "/Applications/DialogueDesigner.app/Contents/MacOS/DialogueDesigner"

By the way, the software ICONS look fuzzy on the MacOS.

Really awesome tool! Is there any possibility to allow custom label colors? Example: Green for positive outcome. And perhaps an outcome node that acts similar to a comment but can be connected to. 

Thanks! It's not possible for these things to be done in DD but follow my account to get notified about my next software, which will allow this and much more :)

Awesome, will do. Thanks for the reply.

When can we expect this new software?

(+1)

This is fricking amazing. EXACTLY what I was looking for; flexibility, custom variables AND JSON EXPORT! Now I can bang out a version for Corona. Thanks so much for taking the time and effort to make this app!!!

(+1)

Is there any good tutorials for this product and how to implement in Godot?

Check out the documentation: https://radmatt.itch.io/dialogue-designer-documentation

(+1)

Couple questions:

1) Is it possible to add additional nodes or does the editor not support customization?

2) Is there a C# version of the parser which I could use to execute the dialog but hook in my own presentation logic? I'm using Godot with C# and would like to keep control of the presentation.

(1 edit) (+3)

Hi. Suggestions for improvement are accepted? Is it possible to make multiline text input in "ShowMessage" block?

(+1)

I second this suggestion. At the moment, it is hard to preview dialogue that is longer than a dozen words.

(1 edit)

Hi, does this system work with tyronobuilder?

That sounds nice ! Does it work with Construct 3 ?

Yes, absolutely :) Check out this page for how to set it up. If you have any problems, you can always email me and I'll help you.

Thanks for your answer ! Do you have any precise tutorial to set up with Construct ? 

Here's a project that shows how to load JSON files and show values: https://editor.construct.net/#open=json. All you have to do is create a dialogue system and just replace the text lines with the ones in the file. I will soon share documentation for the editor, explaining more on how to set it up for different engines, so look out for that.

OK ! I will wait for your documentation and possible example (I don't know how to build a dialogue system)

(+1)

Without buying this first, is there documentation or overview of the JSON it exports? Making sure I can work with it in my engine.

(1 edit) (+2)

Here is an example JSON file: https://jsonblob.com/bb42fdcc-f807-11e9-b936-f52daeb23252

(+1)

Thank you, this is perfect. Good work on the tool, very useful.