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hello. Is there a way to work with multi-users?

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I have question mostly for people who are using it for some time. I am currently working on fps adventure. There will be no other actors except for player. You know. Layers of fear type of stuff. Just text when using objects. I know this software is probably overkill for that but i am still thinking about purchasing with that godot addon mostly because multilanguage support. So my questions are : 1. How fast i can import this to existing godot project? 2: I plan to outsource translators. Do they need fiddle with json or it is there better way to do it? 

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I got the product just yesterday when I thought of making a story driven game for a lady I enjoy being with. Got it up and running and writing the dialogue in no time. 

Only took me an hour to fully implement a system in Godot that with with the exported json, overall experience? 10/10

Would I recommend this to other? Absolutely. It's fun and functional, oh let's not forget it looks great.

Thanks for this fantastic tool that makes sense nad helps in narrative game-dev.

Hello, your program is fantastic and it is helping me a lot. 

I have a small question about implementation. The nodes in a camp called "text" is an object and in another at the same time is a string (on condition branches). How can I parse it if both have the same name "text"?  I am using C#.

Have a nice day.

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He answered my e-mail really fast! Thank you, radmatt! <3

Hi,
Please add any field for sound /filename/. Currently only text is supported and I cannot play voice dialogues.

Depending on the author's logic, it might be possible to use the 'Execute' component as a reference to other functionality. After all, it is only a field, the logic of specific execution in the game is still implemented by the program. For example, you can add a sound to a Text that declares the Text using {sound=filename}, and automatically escape when the program reads or writes to it.(I am very sorry, this passage was translated by a machine, I hope it can express my meaning correctly.)

Thanks for reply,
I think whether could be used any not supported by game language (for example jpn) where to put sound file name. All language texts are displayed parallel in console if there are any strings in json parser but only currently selected is used for display. So in this case sound filename will be placed in next array cell instead optional language.

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Do I need to buy it again to have it on steam?

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Is this renpy compatible?

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Can you post an example of a JSON-file and how it's set up in the designer to see how each feature looks like in export?

(https://jsonblob.com/bb42fdcc-f807-11e9-b936-f52daeb23252 does not work)

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I added a new section to the site, you can now download example dialogue files created entirely in DD.

If you're using windows, I recommend using 'json formatter pro' from the windows app store (it's free) for opening them.

There is a JSON formater plugin for Notepad++ too.

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Please make it open-source, so i can improve it

I know you have a Godot plug in, do you have a Construct 3 plug in? 

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Hi, any chance you were able to fix the connections issue I mentioned?

Hi, sorry for not answering to your original post. Please send me an email to radmattsoftware @ gmail.com with more info and we'll try to sort it out.

You did't reply my email, so i put it here.

I just realize that the dialogue text is not lost, but hidden, when i click arrow button (popup) it will show actual text.

Please fix it.


Sorry for a late reply, just sent you an email :P

Bug report

If i import my last saved JSON that have 400+ blocks/dialogues.

The last 30% of dialogues text are empty/gone.

Choices and variable values are OK, only the last 30% (of 400) dialogues that missing.

Please fix it, I can't edit or add more dialogues until it's get fixed.

Please send me an email with more info about the bug. I'll work with you on fixing it there. (radmattsoftware at gmail.com)

Sent

Bug report

I add 2 more characters name initially.

And now i have hundreds of dialogues, when i add a new characters, every dialog name changed to Player.

Please Fix it

Deleted 2 years ago

The new update is now up. It should work now.

Brought it yesterday, good app.

I have some suggestion

I think is better to use different color for "is_box" (ex: orange)

And put a character identification color

Sometimes i got a wrong character, actually my mistake

ok got it. checked out documentation part 10

Hi I just purchased and downloaded the MAC version but get: 

The application “DialogueDesigner.app” can’t be opened.

Not a security feature from Mac. Just can't be opened. Have you run into this?

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Hi, I just purchased it and unfortunately encountered a serious bug. Sometimes I cannot create connections at all on some nodes. It's happened with multiple node types, restarting the editor helps sometimes but not always... no idea what causes it.


Also, would it be possible to improve the graphics quality? I love the clean design, but things look a bit pixelated on my high res display, particularly the x button, and I think the fonts could probably be more crisp. If this is made in Godot, you may need to enable "high res" in the export settings. This is how it looks at full zoom (macOS)


Otherwise, very cool app!

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this is a big blocker issue and need to be resolved! 

please send me an email explaining the issue more

Deleted 1 year ago

store.steampowered.com/app/1273620/Dialogue_Designer

Don't forget to add it to your wishlist ;)

Deleted 1 year ago
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The application is awesome. Could the following feature be added in the next update? The possibility of renaming the title of each window / node to more easily identify each one.

Okay so... I wanted to use it as a tool for writing my Shadowrun campaign missions. seems the text for each dialogue is not saving correctly when exporting. :/ for some texts it saves just one word, for another it only saves the first sentence. Any way to fix this?

Fixed in 3.0.4.

Deleted 2 years ago

"Works with UnityUnreal 4GodotConstruct 3GameMaker Studio 2 and many more!"

In the "Local  Variables Window" you can't select "String" as the type to add the interface doesn't reconize it's being clicked and there's no keyboard navigation to select it either.

OS: Windows 10 64-bit Pro

I'm so sorry for that, I'll fix it as soon as I get home.

It's fixed now!

Hi, I found a small bug: if you select a Show Message node, then edit the dialog text and press the Delete key (it should just erase a character inside the text), the node is deleted and you can't get it back. So I think you should check which control has focus when the Delete key is pressed.

By the way, a Undo feature would be nice :-)

The problem with Delete button is now fixed :)

Oh, shoot! Now it costs twice the price? Should've bought it when i had the chance.

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I added a lot of new features since the initial release, and a lot of people said that they found the software extremely useful, so I'd say it's worth the price :P

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It is a pity that the Text field is not multiline.  It would be easier to read for large numbers of characters.  I hope the creator takes note of this request in the future

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An update coming soon. Keep an eye out!

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https://radmatt.itch.io/dialogue-designer/devlog/121840/update-302-multiline-tex...

Excellent!

Does anyone know if this is compatible with Renpy?

I want to know the same thing

Is Construct 3 example included in the package?

Not support chinese,will display as [???]

Weird, it looks fine on my end. Please make sure you are using the newest version of the software. If you're still having problems, send me an email so we could work it out together.

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Is there a tutorial to implement this in Unreal? Also, I hope you can add a feature where we can run/simulate the dialogue. Thank you for making this awesome program! :)

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The solution in IMPORTANT!.txt  was does not work.

Fix for MacOS Right Command:

(Drag the The  icon to Applications folder first.)

chmod +x "/Applications/DialogueDesigner.app/Contents/MacOS/DialogueDesigner"

By the way, the software ICONS look fuzzy on the MacOS.

Really awesome tool! Is there any possibility to allow custom label colors? Example: Green for positive outcome. And perhaps an outcome node that acts similar to a comment but can be connected to. 

Thanks! It's not possible for these things to be done in DD but follow my account to get notified about my next software, which will allow this and much more :)

Awesome, will do. Thanks for the reply.

When can we expect this new software?

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This is fricking amazing. EXACTLY what I was looking for; flexibility, custom variables AND JSON EXPORT! Now I can bang out a version for Corona. Thanks so much for taking the time and effort to make this app!!!

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Is there any good tutorials for this product and how to implement in Godot?

Check out the documentation: https://radmatt.itch.io/dialogue-designer-documentation

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Couple questions:

1) Is it possible to add additional nodes or does the editor not support customization?

2) Is there a C# version of the parser which I could use to execute the dialog but hook in my own presentation logic? I'm using Godot with C# and would like to keep control of the presentation.

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Hi. Suggestions for improvement are accepted? Is it possible to make multiline text input in "ShowMessage" block?

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I second this suggestion. At the moment, it is hard to preview dialogue that is longer than a dozen words.

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Hi, does this system work with tyronobuilder?

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That sounds nice ! Does it work with Construct 3 ?

Yes, absolutely :) Check out this page for how to set it up. If you have any problems, you can always email me and I'll help you.

Thanks for your answer ! Do you have any precise tutorial to set up with Construct ? 

Here's a project that shows how to load JSON files and show values: https://editor.construct.net/#open=json. All you have to do is create a dialogue system and just replace the text lines with the ones in the file. I will soon share documentation for the editor, explaining more on how to set it up for different engines, so look out for that.

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OK ! I will wait for your documentation and possible example (I don't know how to build a dialogue system)

Did you ever get this up and running? 

it's been a year

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Without buying this first, is there documentation or overview of the JSON it exports? Making sure I can work with it in my engine.

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Here is an example JSON file: https://  jsonblob.com/bb42fdcc-f807-11e9-b936-f52daeb23252

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Thank you, this is perfect. Good work on the tool, very useful.

Viewing most recent comments 62 to 101 of 101 · Previous page · First page